The Guffinsson device.
The Guffinsson device was an experimental electronic calculating machine under development by its inventor, Gudmundur Guffinsson. One of its key components was built at a laboratory in Rannirvirk in was sent to Dunhold where the device was to be assembled and tested. However the aircraft carrying the component somehow went off course and travelling over enemy-held territory where it was shot down. The aircraft disintegrated in midair and pieces were scattered over the ruins of the small town of Dimdoral, which was deserted and had been subject to heavy enemy bombardment. The component was assumed to be somewhere in the ruins. Torkelson’s section accompanied by a search dog team was sent to locate it. The enemy however also somehow learned of the device’s location and tasked commissar Folkner with finding it. Folkner, whose grey whiskers and black leather coat inspired loyalty & fear wherever he went, rounded up some soldiers and set off.
The Guffinsson device was an experimental electronic calculating machine under development by its inventor, Gudmundur Guffinsson. One of its key components was built at a laboratory in Rannirvirk in was sent to Dunhold where the device was to be assembled and tested. However the aircraft carrying the component somehow went off course and travelling over enemy-held territory where it was shot down. The aircraft disintegrated in midair and pieces were scattered over the ruins of the small town of Dimdoral, which was deserted and had been subject to heavy enemy bombardment. The component was assumed to be somewhere in the ruins. Torkelson’s section accompanied by a search dog team was sent to locate it. The enemy however also somehow learned of the device’s location and tasked commissar Folkner with finding it. Folkner, whose grey whiskers and black leather coat inspired loyalty & fear wherever he went, rounded up some soldiers and set off.
Commissar Folkner
Quality 4+ Combat 2 Leader, Iron Discipline, Assault Rifle, SMG. 74 points.
Rifle
Quality 5+ Combat 1 Gregarious, Assault Rifle. 19 points.
Folkner @ 74; 13 x Rifles @ 19 = 321
Section Leader Torkel Torkelson
Quality 3+ Combat 2
Leader, Pistol, Short Move, Steadfast. 64 points.
Skalagrim Helgison, Sigfast Galtisson, Kotkell Grithsson
Quality 3+ Combat 2
SMG, Short Move, Steadfast. 38 points.
Kari Elvarson
Quality 3+ Combat 2
Pistol, Short Move, Steadfast. 34 points.
Styrr Snorrison
Quality 3+ Combat 2
Pistols: Twin, Short Move, Steadfast. 48 points.
Ulvar Steinbjarnison & Trixie
Quality 3+ Combat 3
HTH Specialist, Pistol, Steadfast, Superior Senses, Medium Move. 60 points.
1 x NCO @ 64; 3 x SMG @ 38; 1 x Pistol @ 34; 1 x Twin Pistols @ 48; 1 x dog team @ 60 = 320
Place six markers in ruins situated within a quarter table-width of the centre line. Both sides start a medium in from their edge. To locate the device, move into contact with a marker. Two successes when in contact permit a search. If a dog team is searching, roll 5 or 6 to find the device. Otherwise roll 6. Note that if a group of figures is in contact with the marker, makes a group move, and gets two successes each figure in contact makes a search roll.
The device does not slow down the figure carrying it. It can be taken from a dead figure, or handed from one figure to another, with one action. Once searched a marker is removed. The device might turn out not to be in the area at all.
Tactical tips:
The goblins are individually useless. However when a leader bullies them into action they vie with one another to do his bidding like the servile creatures that they are. They are completely reliant on their leader, who must position himself to give group move orders to a pack of infantry, thus taking advantage of their Gregarious bonus, and use Regroup to reform scattered individuals. The leader must be kept out of danger, and could maybe use Reaction moves when a dwarf fails an activation to reposition himself to safety or to issue a group order next turn. When searching for the device a group move on five goblins gives an excellent chance of finding it as they root enthusiastically through the rubble trying to find the item and please their leader.
In case you want to play along at home, here are the player hand-outs for the scenario.
Dunhold pages:
Introduction:
http://www.spodilicious.com/dunhold.html
A detachment of the dwarf 33rd Infantry Regiment clashes with a goblin patrol:
http://www.spodilicious.com/dunhold-i---the-raid.html
Dwarves & goblins vie to recover an important piece of technology:
http://www.spodilicious.com/dunhold-ii---the-guffinsson-device.html
Halfling snipers of the 3rd Bywater Sharpshooters encounter a goblin patrol:
http://www.spodilicious.com/dunhold-iii---a-walk-in-the-country.html
The 3rd Bywater Sharpshooters escort a picked sniper to assassinate an enemy staff officer:
http://www.spodilicious.com/dunhold-iv---assassins-greed.html
A desperate defence of an outpost:
http://www.spodilicious.com/dunhold-v---assault-on-precinct-xiii.html
The 3rd Bywater Sharpshooters search for a downed dwarf aeronaut:
http://www.spodilicious.com/dunhold-vi---hostage--rescue.html
A dwarf engineer has to examine an abandoned enemy wonder-weapon:
http://www.spodilicious.com/dunhold-vii---the-gun.html
The goblins deploy armoured vehicles, much to their enemies' dismay:
http://www.spodilicious.com/dunhold-viii---tank-shock.html
A dwarf squad attacks an enemy aerodrome:
http://www.spodilicious.com/dunhold-ix---raid-on-beteneb.html
The enemy make a determined attack on the defences around Dunhold:
http://www.spodilicious.com/dunhold-x---firebase-ragnhild.html
An elite sniper makes his kill and must escape his target's guards.
http://www.spodilicious.com/dunhold-xi---hit-and-run.html
A daring raid by the dwarves on enemy supply lines.
http://www.spodilicious.com/dunhold-xii---just-in-time-logistics.html
The enemy employ a new strategy, attempting to infiltrate raiders through porous areas of the front:
http://www.spodilicious.com/dunhold-xiii---infiltration.html
Halfling deserters are hunted down by their comrades:
http://www.spodilicious.com/dunhold-xiv---applewhite--nettles.html
The enemy deploy new and fearsome infantry recruited from the ethnic minorities of Dunholm:
http://www.spodilicious.com/dunhold-xv---theyve-got-a-cave-troll.html