This report is based on a brief inspection of an abandoned vehicle I was able to make during the fighting on the outskirts of Dunhold. The tank was a very small single-seater. It was armoured with about 30mm of hardened steel, armed with a 12cm grenade launcher in a turret and appears to have been used in an infantry support role as mobile light artillery. Access was by a hatch on the hull front which hinged from the bottom; to get to the driving position I was obliged to lie on the open hatch and pull myself up into the seat using a bar which appeared to be there for that purpose. A rod and lever arrangement closed and latched the hatch. When seated my head and shoulders were in the turret. Two long levers and two pedals on the floor seemed to be the driving controls. There was a hatch in the hull rear which permitted access to the engine compartment. The engine itself was a promethium-fuelled four-chamber of simple design and no great power. The turret was traversed by an electric motor, and a series of armourglass blocks in the turret at eye level allowed a limited view regardless of turret position. Aiming the grenade launcher appeared to be done using a camera mounted on the weapon and hard-wired to a screen on a moveable arm which could be positioned above the operator's lap. This system seemed as if it would severely limit range and accuracy. The camera could be used for seeing out of the vehicle in addition to the armourglass ports, and perhaps the camera can see into infra-red. The grenade launcher was loaded manually with single rounds, which were stored loose in a bin to the left of the driver's seat. This must greatly slow reload time, especially as the weapon could only be loaded when the operator could reach the breech - that is, with the turret facing forward. Overall the vehicle was extremely cramped and must be very hot and uncomfortable to operate. It had no visible exhausts and I suspect that fumes from the engine would enter the driving compartment. I estimate that the armour could be penetrated by standard sniper rifle and laser fire. The exposed tracks, hatches, vision ports and turret bearings suggest the vehicle could be disabled even by rounds unable to pierce its armour. The vehicle I examined appeared to have suffered several hits from small-arms fire, some of which had caused minor spalling, and I presume was abandoned by its operator after he was wounded by these fragments of armour.
Asgrim Bjalkisson, Artificer 2nd Class
The tankette is a beautiful resin model from https://shop.tobsen77.com/en/ who make all sort of excellent steampunk / dieselpunk sort of stuff. I've made a bit of a mess of assembling it.
Tankette @ 53
Heavy Armour, RPG
Tank @ 62
Huge, Tough, Shotgun
Commissar Folkner @ 62
Leader, Iron Discipline, Assault Rifle, SMG
NCO @ 44
Infantry @ 19
Gregarious, Assault Rifle
2 x tanks = 124
1 x tankette = 53
Folkner = 62
NCO = 44
12 x infantry = 228
A detachment of the dwarf 33rd Infantry Regiment clashes with a goblin patrol:
Dwarves & goblins vie to recover an important piece of technology:
Halfling snipers of the 3rd Bywater Sharpshooters encounter a goblin patrol:
The 3rd Bywater Sharpshooters escort a picked sniper to assassinate an enemy staff officer:
A desperate defence of an outpost:
The 3rd Bywater Sharpshooters search for a downed dwarf aeronaut:
A dwarf engineer has to examine an abandoned enemy wonder-weapon:
The goblins deploy armoured vehicles, much to their enemies' dismay:
A dwarf squad attacks an enemy aerodrome:
The enemy make a determined attack on the defences around Dunhold:
An elite sniper makes his kill and must escape his target's guards.
A daring raid by the dwarves on enemy supply lines.
The enemy employ a new strategy, attempting to infiltrate raiders through porous areas of the front:
Halfling deserters are hunted down by their comrades:
The enemy deploy new and fearsome infantry recruited from the ethnic minorities of Dunholm: