Recent successes by the enemy have seen them make gains around Dunhold and inflict casualties on the allied forces at a unprecedentedly favourable rate - as high as 1:3 in some cases. This has involved an enormous expenditure of ammunition and put a severe strain on their already ramshackle logistics structure. The enemy's initial response was to stockpile huge quantities of ammunition close to the front lines, but after a daring raid on one such supply dump by a high-flying dirigible dropping guided bombs caused a catastrophic explosion they have instead taken to moving supplies into place at the last moment. This has required an expansion of their transport corps; large numbers of goblins previously singled out for their individualism and initiative and earmarked for officer training or allocation to the scouts have been transferred to the transport corps and trained as drivers.
Noting that several enemy attacks have petered out due to lack of ammunition, allied high command has begun to mount attacks specifically on enemy supply lines. Small units of the Long Range Dirigible Group (LRDG) have been dropped behind enemy lines by night, using airships drifting with the wind from which the the infantry abseil to the ground. Following their raids the LRDG are intended to exfiltrate back to friendly lines, but are also equipped with the new Skyhook emergency recovery system *. Fear of these raids has caused the enemy to allocate large numbers of troops to guard ammmunition convoys, and this combined with the transfer of potential leaders into the transport corps has weakened their front line forces considerably.
The LRDG set up in any cover. They deploy twice as many counters as they have figures and only reveal them when they move or fire or a goblin comes within 1L. Note that any counter can be any figure or a dummy; it is not specified at the start.
The goblin lorries move 1M by road, 1S off road. They activate using the driver's Q4+ so could in theory move 3M in a turn flat-out.
Lorries can be fired at - they count as C3. A 'beaten by 1' means it immediately swerves 1S off the road at about 45 degrees left or right (roll for which) to its current facing. A 'doubled' result means it is too damaged to move and the driver is at once placed outside the cab. A 'tripled' result causes an explosion with C4 affecting all targets within 1L of any part of the vehicle.
Drivers in their vehicles can be targetted specifically - they are C1, and count as in cover. A 'beaten by 1' means they immediately swerve 1S off the road at about 45 degrees left or right (roll for which) to the lorry's current facing. Other results affect the driver as normal.
Lorries can be driven only by a driver or the leader.
The goblins use March Moves, with each figure & vehicle moving one Medium, until one comes within one Long of a counter or the ambushers open fire or move.
If one lorry escapes off-table it is a draw. If two escape it is a goblin win. If none escape it is an LRDG win.
1 x Goblin Leader Q4+ C2 SMG, Leader @51
16 x Goblin infantry Q5+ C1 Assault Rifle, Gregarious @ 19
Drivers are Q4+ C1 SMG 21 pts
1 x Assault trooper leader Q3+ C2 Short Move, Drilled, SMG, Heavy Armour, Leader @76
4 x Assault trooper Q3+ C2 Short Move, Drilled, SMG, Heavy Armour @50
1 x Assault grenadier Q3+ C2 Short Move, Drilled, SMG, Heavy Armour, Frag Grenade @56
Dateline : Disputed Zone - Dunhold 12th September 4731.
Goblin forces in the Disputed Zone were struck another blow today as a heavily defended ammunition convoy was destroyed by a unit from the Dwarves' Long Range Dirigible Group near the village of Little Delving. This latest in a sequence of serious blows to the already strained logistics of the Goblin IXth Army has raised further doubts at Army HQ as to whether the IXth's Summer Offensive can reasonably be prolonged.
With the regular autumn rains due in the last weeks of September / early October there are grave reservations about the continuation of the offensive. The general feeling appears to be that while large areas of territory have been captured the Dwarf 3rd and 7th Corps still hold a continuous defensive line along the Nura River after the IXth Army's loss of the Dordrecht Bridgehead last week.
The Action :-
The convoy, made up of two ammunition lorries guarded by a platoon from Grishnakh's 8th Infantry Regt., was proceeding towards the T-junction outside Little Delving when the ambush took place.
Platoon Leader Urrk, commanding the escort, rather complacently marched his troops alongside the vehicles and only started to disperse his left hand escort at the ambush site. Despite warnings from scouts that there were enemy troops nearby the first indication of the ambush was the sudden appearance of a couple of dwarves on the roof of a nearby house followed by an RGD-5 grenade sailing into their midst.
The resultant explosion blew one goblin to pieces, downed two more, resulted in two others running off completely in panic, blew Pln. Leader Urrk off his feet and caused the first truck to crash into the corner of the building and the second to swerve off the road to the right just in front of the second ambush group of dwarves. Presented with this perfect target they immediately opened fire and Cpl./Driver Lugburz was killed by a hail of rounds through his cab.
A burst of fire from the other dwarf on the roof hit another goblin causing his ammunition pack to explode and two more goblins to flee the field. In the meantime Urrk, having staggered to his feet, ordered his troopers to concentrate their fire on the dwarves on the roof; the erstwhile grenadier was killed and the other ducked down.
Spotting a brief respite Cpl./Driver Ohomdud heroically decided to save his truck and the ammunition by reversing then driving at full tilt along the road towards the T-junction. A further exchange of fire left a further goblin killed and caused another to flee the field as their numbers dropped below half strength.
Seeing the truck about to escape along the road to Little Delving one of the dwarves leapt the wall and attempted to cut off its escape. Waddling frantically towards the road he opened fire at long range, killing Cpl./Driver Ohomdud outright and bringing the truck to a halt. With both trucks effectively immobilised and his force down to only six effectives, Urrk called for a retreat and the goblins took off back up the road towards the supply dump.
* Skyhook is a recently developed emergency extraction system for raiding parties. A transport dirigible has been refitted with folding booms and its underside covered with light armour. If no other means of escape exists LRDG troopers can request extraction by Skyhook. If available the airship extends its booms and makes a low pass across the area the troopers are in at a speed of up to 50kph. As as it approaches each trooper activates his or her Skyhook pack. This inflates and launches a helium balloon which is tethered to the trooper by a fifty metre wire cable. The airship's booms snag the cable and the forward movement of the airship lifts the trooper from the ground. After a short time the dirigible with its cargo of dangling LRDG troopers climbs and carries them to safety. Needless to say Skyhook is only used in emergencies; it is dangerous to use, with fatalities having been incurred by the jolt when the cable is caught by the airship, being dragged across the ground rather than being lifted by momentum, collision with tall obstructions on the ground, and failure of the cable to fully engage with the boom.
A detachment of the dwarf 33rd Infantry Regiment clashes with a goblin patrol:
Dwarves & goblins vie to recover an important piece of technology:
Halfling snipers of the 3rd Bywater Sharpshooters encounter a goblin patrol:
The 3rd Bywater Sharpshooters escort a picked sniper to assassinate an enemy staff officer:
A desperate defence of an outpost:
The 3rd Bywater Sharpshooters search for a downed dwarf aeronaut:
A dwarf engineer has to examine an abandoned enemy wonder-weapon:
The goblins deploy armoured vehicles, much to their enemies' dismay:
A dwarf squad attacks an enemy aerodrome:
The enemy make a determined attack on the defences around Dunhold:
An elite sniper makes his kill and must escape his target's guards.
A daring raid by the dwarves on enemy supply lines.
The enemy employ a new strategy, attempting to infiltrate raiders through porous areas of the front:
Halfling deserters are hunted down by their comrades:
The enemy deploy new and fearsome infantry recruited from the ethnic minorities of Dunholm: