Spodilicious
  • News
    • Home
    • Contents
  • Rage Virus
    • Part 1 - A police story
    • Part 2 - Attrition
    • Part 3 - Going nowhere
    • Part 4 - Special Weapons and Tactics
    • Part 5 - Tactical retrograde
    • Part 6 - Mission accomplished
    • Part 7 - It's pretty much all downhill from here
    • Part 8 - Hollerton Field
    • Part 9 - Out of the frying-pan
    • Part 10 - How few remain
  • Five Men in Ukraine
    • Five Men in Ukraine: 30 October 1943
    • Five Men in Ukraine: 05 November 1943
    • Five Men in Ukraine: 14 November 1943
    • Five Men in Ukraine: 29 November 1943
    • Five Men in Ukraine: 13 December 1943
  • DBA
    • Mongols v Georgians
    • Timurids v Georgians
    • Mongols v Il-khanids
    • Mongols v Il-khanids II
    • Pre-feudal Scots v Anglo-Danish
    • Caledonians v Scots-Irish
    • Vikings v Saxons
    • Mongol campaign
    • Ming v Mongols campaign
    • Picts v Strathclyde Britons
    • Mongols v Russians
    • Russians v Swedes
    • Kaykhusraw & the Mongols
    • Köse Dağ
    • Mongols in Korea
    • Mongols in Korea II
    • The Danes in Estonia
    • Danes v Estonians
    • Norwegians v Scots 1263
  • SF
    • Sladden >
      • Sladden - chapter 0
      • Sladden - chapter 1
      • Sladden - chapter 2
      • Sladden - interlude I
      • Sladden - chapter 3
      • Sladden - chapter 4
      • Sladden - chapter 5
      • Sladden - interlude II
      • Sladden - chapter 6
    • Dunhold >
      • Dunhold I - the raid
      • Dunhold II - the Guffinsson device
      • Dunhold III - a walk in the country
      • Dunhold IV - assassin's greed
      • Dunhold V - assault on precinct XIII
      • Dunhold VI - hostage & rescue
      • Dunhold VII - the gun
      • Dunhold VIII - tank shock
      • Dunhold IX - raid on Beteneb
      • Dunhold X - firebase Ragnhild
      • Dunhold XI - hit and run
      • Dunhold XII - just-in-time logistics
      • Dunhold XIII - infiltration
      • Dunhold XIV - Applewhite & Nettles
      • Dunhold XV - 'They've got a cave troll!'
      • Dunhold XVI - The bridges at Itrook
    • Dalek Invasion >
      • Dalek invasion - chapter 1
      • Dalek invasion - chapter 2
      • Dalek invasion - chapter 3
      • Dalek invasion - chapter 4
      • Dalek invasion - chapter 5: Bob's story
      • Dalek invasion - chapter 6: Bob's story (2)
      • Dalek invasion - chapter 7: Dalek hunters
      • Dalek invasion - cast
    • Lasers & feelings
    • Mutants & Death Ray Guns >
      • From Dust: Introduction >
        • From Dust: Prologue
        • From Dust: Chapter 1 - the Trademaster
        • From Dust: Chapter 2 - the Wretched
        • From Dust: Chapter 3 - the Device
        • From Dust: Chapter 4 - Tucamari
      • Big Dode in the wastelands >
        • 1 - The ordeal
        • 2 - The rats
        • 3 - An ally
        • 4 - Scorpion!
        • 5 - Water! Water!
        • Appendix 1 - Bestiary
      • Don Chimpanzino
      • Therianthropes are go!
      • Against the Wretched >
        • Against the Wretched - 1
    • Schar's World
    • Battle for the Planet of the Apes, Goats, Rats and Pigs >
      • Chapter 1
    • Marines v Aliens
    • Fallout >
      • Fallout - part 1
      • Fallout - part 2
      • Fallout - Resistance part 1
      • Fallout - Resistance part 2
    • England Invaded! >
      • Ottoman airship raiders
      • A sharp action at Fawkham
      • On the road to Canterbury
    • Gangs of New Neasden >
      • Gangs of New Neasden part 2
    • Post-Brexit Gangs of Middlesborough
    • Operation Last Train
    • Silver Thorn
    • Goblin Civil War
  • Dark Ages skirmish
    • Dark Ages skirmish: Chapter 1
    • Dark Ages skirmish: Chapter 2
    • Dark Ages skirmish: Chapter 3
  • Douglas of the 92nd.
    • Douglas of the 92nd. - the supply column
    • Douglas of the 92nd. - the heliograph station
  • The First World War
    • Mesopotamia
    • Trench raiding
    • Panzer Angst September 15th 1916
    • Freikorps
    • Biplane Barmy
    • 1914
    • 1914 - Opening Moves
    • Night falls over Jutland
    • 1919
    • Zeppelin L33 over England
  • Horse & Musket
    • Meyvaci Ali and the British invasion
    • Meyvaci Ali and the troublesome dervish
    • Meyvaci Ali and the Albanian raiders
    • Meyvaci Ali and the caravan
    • Meyvaci Ali and the tax collector
    • Meyvaci Ali and the customs-house
    • Meyvaci Ali and the revolting Martolos
    • Meyvaci Ali and the Albanian menace
    • Napoleonic Ottomans
    • Late 17th century >
      • Kirk o Shotts
      • Covenanters at Pitlochry
      • Auchtermuchty
    • Jacobites
    • O Brien's Farm
    • Turks v Russians
    • Turks v Russians 2
    • The Peninsula
    • Altdorf April 23rd 1813
    • Alcuesta
  • Samurai
    • Lord Sugiyama and the ten ronin
    • Neshikocho 1618
    • Ikko-ikki
  • Arty farty
    • Aikey Brae
    • Balgorkar (Castle Fraser)
    • Barra Hill
    • Brandsbutt stone
    • Broomend of Crichie
    • Clune
    • Cullerlie
    • Cuween Hill
    • Dunnideer
    • Clach an Tiompain / Eagle Stone
    • Cnoc Freiceadain
    • Eassie
    • Easter Auqhorthies
    • Kintore stone
    • Kirkton of Bourtie
    • Leuchar Moss
    • Loanhead of Daviot
    • Loch Kinord
    • Machrie Moor
    • Maiden Stone
    • Meigle
    • Midmar Kirk
    • Migvie
    • Mulloch
    • Sunhoney
    • Tollohill
    • Tomnaverie
    • Auchindoun
    • Fedderate castle
    • Fowlsheugh
    • Slains castle
    • Bullers o Buchan
    • Camster
    • Coire Fraoichidh / Corrichie
    • Cruden Bay
    • Gourdon
    • Loch Eich
    • Nairn beach
    • Newburgh
    • Perwinnes Moss (Scotstown Moor)
    • St. Fillans
    • Animals
    • Interesting rocks
    • And quiet flows the Dee
    • Enchanted Forest, Pitlochry
    • Strange skies
    • Covid-19 lockdown
    • One tree, one year
  • Fantasy
    • Song of Blades & Heroes >
      • A cautionary tale
      • Succession
      • The short-lived adventures of Yark the kobold
      • Gondor v Orcs
      • Cormyr - introduction >
        • Cormyr - the watchtower
        • Cormyr - the ambush
        • Cormyr - the outpost
      • The adventures of Zou Kov >
        • The palace of Covidius I
        • The palace of Covidius II
        • The palace of Covidius III
        • The palace of Covidius IV
        • The howling
        • The beacon
        • The castle
        • Assassination
        • Run out of town
        • Kobold caves
      • Alquin of Barrowdale
      • The Young Kingdoms
      • Zothique
      • Hyperborea
      • Vadagh
    • Lord of the Rings >
      • Mahud & Haradrim v Gondor
      • Hobbits v goblins
      • Rohan v Dunlendings
      • Gondor v Haradrim & Mahud
      • Gondor v Dunlendings
      • Faramir at Osgiliath
  • Second World War
    • Atlantic Convoy SC41
    • Burma 1943
    • Neil Thomas
    • Martelange
    • Dzyatlava
    • Monopoly Blitz
    • Ten minutes on a Burmese afternoon
    • Bolt Action >
      • Encounter at Villages Pas Vrai
      • Manhunt
  • Who thought this was a good idea?
  • Modern
    • Afghanistan 2009
    • AK47 Republic
  • Terrain
    • Terrain showcase
  • Back catalogue
    • Aberdeen Beyond 2000
    • MDRG four-way scrap
    • Published articles
  • Le salon des spods
    • Semi-random scenario generation
  • Extended universe
    • Spodlight
    • Spodcast
    • There Will Be Spods
    • Spodify
  • All Under One Banner
    • All Under One Banner 03 June 2017
    • All Under One Banner 05 May 2018
    • All Under One Banner 04 May 2019
    • All Under One Banner 17 August 2019
    • All Under One Banner 07 October 2019
    • All Under One Banner 11 January 2020
  • Scrapbook


Hex = 10 miles

Castles are:
Dunstaffnage, Stirling, Duntrune, Dumbarton, Dunavertie, Ayr

Turn = Half a week.
By land move 1 hex. Can forced march 2 hexes but 50/50 chance of losing an element of stragglers. Each day halted allows 1 straggler element to catch up.
Brown hexes are impassable. Grey castles are passable if friendly. Otherwise the hex they are in and all adjacent are impassable. They can be approached only to besiege them.

By sea can move six hexes a turn.  Must end the move on the coast with the army disembarked. Roll 1d6 per hex moved.  Each 1 is an element permanently lost to shipwreck. From the first turn in September any roll of 1 is a storm with 1D6 of the elements lost and the rest driven ashore to the first hex to the east.
 
Supply.  If an army can trace a line to a friendly castle they are in supply. That line can be by 2 hexes of sea if Norse. If not supplied one element a turn deserts.

Sieges. Castles can be stormed or negotiated with. They can be surprised on the first turn an army arrives and taken on a roll of 5, 6. A failure loses an element. After that a 6 is needed and failures lose an element. Negotiations succeed on a 8+ with a plus one to the roll for each turn of negotiations after the first. Any assault breaks trust and no negotiation is possible.  

Armies start with 12 elements. They can be reduced by battle, siege losses, shipwreck, straggling.  Scots army is at Ayr and they hold Dunavertie, Ayr, Stirling, Dumbarton and also Bute (not a castle here).
Norse start on Gigha. If either side takes has an army outside Dunollie or Duntrune they join their side without a side and an extra element (3Bw) joins their army. 

Players must keep a note of their current army size (initially 12) and losses by straggling (which are temporary). 

Intelligence. After moving a player announces which area the army is in - for example Lennox, Argyll - and also the name of any castles it is besieging or has taken.

Victory:

Whoever wins a battle. The degree of victory depends on the differential of losses.
Otherwise:  Per castle held +1 

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