Zou Kov Q2+ C3 Leader
Aushog Q3+ C4 Magic sword +1
J'Neb Q3+ C4 -
Naim Tocs Q3+ C3 -
Athelstan Q3+ C2 Cleric
Saylok Q3+ C4 Shooter to Medium, Stealth
Nurmi Q3+ C4 -
Guard: Quality 4+ Combat 3 Heavy Armor, Short Move @ 23 x 5
Sergeant: Quality 3+ Combat 3 Heavy Armor, Leader, Short Move @ 60 x 1
Guards are 1/2 the points of the attackers.
One is with the beacon. One and the leader are in the hut. The other three are dotted around. From the moment the alarm is raised - a figure without Stealth is in line of sight - the beacon can be lit. Add one counter to it when a guard is adjacent to it and spends one action to feed it. Only one counter can be added each turn. Once six are in place it is fully alight and the signal is visible.