Spodilicious
  • News
    • Home
    • Contents
  • Rage Virus
    • Part 1 - A police story
    • Part 2 - Attrition
    • Part 3 - Going nowhere
    • Part 4 - Special Weapons and Tactics
    • Part 5 - Tactical retrograde
    • Part 6 - Mission accomplished
    • Part 7 - It's pretty much all downhill from here
    • Part 8 - Hollerton Field
    • Part 9 - Out of the frying-pan
    • Part 10 - How few remain
  • Five Men in Ukraine
    • Five Men in Ukraine: 30 October 1943
    • Five Men in Ukraine: 05 November 1943
    • Five Men in Ukraine: 14 November 1943
    • Five Men in Ukraine: 29 November 1943
    • Five Men in Ukraine: 13 December 1943
  • First Bishops' War
  • DBA
    • Mongols v Georgians
    • Timurids v Georgians
    • Mongols v Il-khanids
    • Mongols v Il-khanids II
    • Pre-feudal Scots v Anglo-Danish
    • Caledonians v Scots-Irish
    • Vikings v Saxons
    • Mongol campaign
    • Ming v Mongols campaign
    • Picts v Strathclyde Britons
    • Mongols v Russians
    • Russians v Swedes
    • Danes v Prussians
    • Kaykhusraw & the Mongols
    • Köse Dağ
    • Mongols in Korea
    • Mongols in Korea II
    • Yuan v Koreans
    • The Danes in Estonia
    • Danes v Estonians
    • Norwegians v Scots 1263
  • SF
    • Sladden >
      • Sladden - chapter 0
      • Sladden - chapter 1
      • Sladden - chapter 2
      • Sladden - interlude I
      • Sladden - chapter 3
      • Sladden - chapter 4
      • Sladden - chapter 5
      • Sladden - interlude II
      • Sladden - chapter 6
    • Dunhold >
      • Dunhold I - the raid
      • Dunhold II - the Guffinsson device
      • Dunhold III - a walk in the country
      • Dunhold IV - assassin's greed
      • Dunhold V - assault on precinct XIII
      • Dunhold VI - hostage & rescue
      • Dunhold VII - the gun
      • Dunhold VIII - tank shock
      • Dunhold IX - raid on Beteneb
      • Dunhold X - firebase Ragnhild
      • Dunhold XI - hit and run
      • Dunhold XII - just-in-time logistics
      • Dunhold XIII - infiltration
      • Dunhold XIV - Applewhite & Nettles
      • Dunhold XV - 'They've got a cave troll!'
      • Dunhold XVI - The bridges at Itrook
    • Dalek Invasion >
      • Dalek invasion - chapter 1
      • Dalek invasion - chapter 2
      • Dalek invasion - chapter 3
      • Dalek invasion - chapter 4
      • Dalek invasion - chapter 5: Bob's story
      • Dalek invasion - chapter 6: Bob's story (2)
      • Dalek invasion - chapter 7: Dalek hunters
      • Dalek invasion - cast
    • Voyage of the USS Minotaur
    • Mutants & Death Ray Guns >
      • From Dust: Introduction >
        • From Dust: Prologue
        • From Dust: Chapter 1 - the Trademaster
        • From Dust: Chapter 2 - the Wretched
        • From Dust: Chapter 3 - the Device
        • From Dust: Chapter 4 - Tucamari
      • Big Dode in the wastelands >
        • 1 - The ordeal
        • 2 - The rats
        • 3 - An ally
        • 4 - Scorpion!
        • 5 - Water! Water!
        • 6 - Cornered rats
        • 7 - The river
        • 8 - R-10-T
        • 9 - The pilgrims
        • 10 Hostile contacts
        • Appendix 1 - Bestiary
      • Don Chimpanzino
      • Therianthropes are go!
      • Against the Wretched >
        • Against the Wretched - 1
        • Against the Wretched - 2
        • Against the Wretched - 3
      • Rangers of the wasteland >
        • RotW scene I
        • RotW scene II
    • Five Parsecs from Home: The Independent Scout part 1
    • Five Parsecs from Home: The Independent Scout part 2
    • Five Parsecs from Home: Squall's Legacy
    • Five Parsecs from Home: Jot the Jawa
    • Five Parsecs from Home - Arcadian Phoenix
    • Schar's World
    • Battle for the Planet of the Apes, Goats, Rats and Pigs >
      • Chapter 1
    • Marines v Aliens
    • Fallout >
      • Fallout - part 1
      • Fallout - part 2
      • Fallout - Resistance part 1
      • Fallout - Resistance part 2
    • England Invaded! >
      • Ottoman airship raiders
      • A sharp action at Fawkham
      • On the road to Canterbury
    • Gangs of New Neasden >
      • Gangs of New Neasden part 2
    • Post-Brexit Gangs of Middlesborough
    • Operation Last Train
    • Silver Thorn
    • Goblin Civil War
  • Dark Ages skirmish
    • Dark Ages skirmish: Chapter 1
    • Dark Ages skirmish: Chapter 2
    • Dark Ages skirmish: Chapter 3
  • Douglas of the 92nd.
    • Douglas of the 92nd. - the supply column
    • Douglas of the 92nd. - the heliograph station
  • The First World War
    • Mesopotamia
    • Trench raiding
    • Panzer Angst September 15th 1916
    • Freikorps
    • Biplane Barmy
    • 1914
    • 1914 - Opening Moves
    • Night falls over Jutland
    • 1919
    • Zeppelin L33 over England
    • Journey's End
  • Horse & Musket
    • Meyvaci Ali and the British invasion
    • Meyvaci Ali and the troublesome dervish
    • Meyvaci Ali and the Albanian raiders
    • Meyvaci Ali and the caravan
    • Meyvaci Ali and the tax collector
    • Meyvaci Ali and the customs-house
    • Meyvaci Ali and the revolting Martolos
    • Meyvaci Ali and the Albanian menace
    • Napoleonic Ottomans
    • Late 17th century >
      • Kirk o Shotts
      • Covenanters at Pitlochry
      • Auchtermuchty
    • Jacobites
    • O Brien's Farm
    • Turks v Russians
    • Turks v Russians 2
    • The Peninsula
    • Altdorf April 23rd 1813
    • Alcuesta
    • The Old West
  • Samurai
    • Lord Sugiyama and the ten ronin
    • Neshikocho 1618
    • Ikko-ikki
  • Arty farty
    • Aberlemno
    • Acharn
    • Aikey Brae
    • Balgorkar (Castle Fraser)
    • Barra Hill
    • Brandsbutt stone
    • Broomend of Crichie
    • Clune
    • Croft Moraig
    • Cullerlie
    • Cuween Hill
    • Dunnideer
    • Clach an Tiompain / Eagle Stone
    • Cnoc Freiceadain
    • Eassie
    • Easter Aquhorthies
    • Glassel
    • Inveravon
    • Kilmartin Glen
    • Kintore stone
    • Kirkton of Bourtie
    • Lenabo
    • Leuchar Moss
    • Loanhead of Daviot
    • Loch Kinord
    • Machrie Moor
    • Maiden Stone
    • Meigle
    • Midmar Kirk
    • Migvie
    • Mulloch
    • Sunhoney
    • Tollohill
    • Tomnaverie
    • Auchindoun
    • Fedderate castle
    • Fowlsheugh
    • Slains castle
    • Bullers o Buchan
    • Camster
    • Coire Fraoichidh / Corrichie
    • Cruden Bay
    • Gourdon
    • Kinclaven
    • Loch Eich
    • Nairn beach
    • Newburgh
    • Perwinnes Moss (Scotstown Moor)
    • St. Fillans
    • Cairn o Mounth
    • Animals
    • Interesting rocks
    • And quiet flows the Dee
    • Enchanted Forest, Pitlochry
    • Strange skies
    • Covid-19 lockdown
    • One tree, one year
    • The trees
  • Fantasy
    • Song of Blades & Heroes >
      • A cautionary tale
      • Song of Arthur & Merlin
      • Succession
      • The short-lived adventures of Yark the kobold
      • Gondor v Orcs
      • Cormyr - introduction >
        • Cormyr - the watchtower
        • Cormyr - the ambush
        • Cormyr - the outpost
      • The adventures of Zou Kov >
        • The palace of Covidius I
        • The palace of Covidius II
        • The palace of Covidius III
        • The palace of Covidius IV
        • The howling
        • The beacon
        • The castle
        • Assassination
        • Run out of town
        • A new start
        • Kobold caves
      • The Dark Company
      • Theophylact the Tendentious
      • Alquin of Barrowdale
      • The Young Kingdoms
      • Zothique
      • Hyperborea
      • Vadagh
    • Lord of the Rings >
      • Mahud & Haradrim v Gondor
      • Hobbits v goblins
      • Rohan v Dunlendings
      • Gondor v Haradrim & Mahud
      • Gondor v Dunlendings
      • Faramir at Osgiliath
    • Five Leagues from the Borderlands
  • Second World War
    • Atlantic Convoy SC41
    • Burma 1943
    • Martelange
    • Dzyatlava
    • Monopoly Blitz
    • Ten minutes on a Burmese afternoon
    • Neil Thomas
    • Manchuria
    • D-Day
    • Bolt Action >
      • Encounter at Villages Pas Vrai
      • Manhunt
      • The secret agent
      • Envelopment
  • Irish independence
  • Who thought this was a good idea?
  • Modern
    • Afghanistan 2009
    • AK47 Republic
  • Terrain
    • Terrain showcase
  • Back catalogue
    • Aberdeen Beyond 2000
    • MDRG four-way scrap
    • Published articles
  • Le salon des spods
    • Semi-random scenario generation
  • Extended universe
    • Spodlight
    • Spodcast
    • There Will Be Spods
    • Spodify
  • All Under One Banner
    • All Under One Banner 03 June 2017
    • All Under One Banner 05 May 2018
    • All Under One Banner 04 May 2019
    • All Under One Banner 17 August 2019
    • All Under One Banner 07 October 2019
    • All Under One Banner 11 January 2020
    • All Under One Banner 02 April 2022
  • China 1937
  • Scrapbook
  • Fear & Faith
Picture


1 x chieftain (Kalbaz): Q3+ C4 Shooter (Long), Leader @84
3 x catapulteers: Q4+ C2 Shooter (Medium), Gregarious @26
6 x warriors: Q4+ C3 Gregarious @27
Total 324



Picture

Freddo the Half Orc
Q3+ C3 Leader @ 60

Dan Galf 
Q3+ C2 Magic-user @ 50

Friedhelm
Q3+ C3 @ 30

Drusticc
Q3+ C3 @ 30

Grishnakh the Orc
Q3+ C4 Heavy Armour @ 46

Sneaky Jim
Q3+ C3 Stealth, Traps @ 42

Darkstra
Q3+ C3 Shooter (Medium) @ 38

Azoid
Q3+ C3 Fearless @ 36


Picture
The map of Mezus Inzadrir
​
Picture


  
​In this scenario, the Defender controls the dungeon dwelling creatures and lays out the dungeon before play. The Attacker’s warband is built on 10% more points than the Defender’s. For example, if the Defender’s warband is built on 324 points, the Attacker’s warband will be built on 356 points.
The layout and content of the rooms must follow these rules (round all fractions down):
1) at least 8 rooms/tiles must be placed;
2) at least one third of the rooms must be empty;
3) up to one third of the rooms may contain special terrain features, chosen from Dungeon Moss or Slippery Terrain;
4) there must be one Main Treasure Room containing a chest with a Treasure value of 6;
5) there must be at least a minor treasure room containing a chest with a random Treasure value;
6) Defender may deploy his models anywhere but not in the room adjacent to the Attacker’s baseline (where the Attacker will deploy his troops);
7) The Dungeon may contain three traps of Difficulty 1, two traps of difficulty 2 or one trap of difficulty 3. Roll randomly to see if the traps are magical or mechanical - 1 to 4 is mechanical, 5-6 magical. The Defender must place a counter in the rooms containing the traps. The Defender has as many counters as he has traps, plus as many “dummy” counters. When a model from the opponent enters the room, the counter is flipped over and it is revealed if the trap is real or a dummy;
8) For everything else, follow the general rules and the victory conditions of the Dungeon Raid scenario.

Slippery terrain includes slime-covered dungeon floors and also frozen lakes or pools. Whenever a model makes more than one move per turn on slippery terrain, he must make a Quality roll on one die or fall. Falling like this causes no damage per se, but exposes the model to deadly hand to hand attacks from his enemies.

Dungeon Moss is a magic plant typically found in damp, dark dungeons. It can be represented in the game by an irregularly shaped cardboard outline covered in gray-green flock. Any model stepping on Dungeon Moss will find his feet sticking to it. The model must make a Quality roll on three dice or become stuck. Once stuck, it takes two actions to get free. Any turn in which the model is stuck on the moss, the model will receive a Free Hack with a Combat score of 2 from the moss. If the model wins, nothing happens. If the moss wins, the model loses one point from his Combat score. A model whose Combat falls below 0 dies. The penalty to Combat is cancelled as soon as the model leaves the moss.




Above: Kalbaz, self-styled King Rat, has divided his forces in two.  One group is defending the treasury. With the other group he hopes to lead the intruders through rooms and corridors where they will be slowed by patches of slippery floor and, as the rats give ground before them, harassed by lead pellets shot from catapults.  The straightforward approach to the treasure room is better defended by a trap, stronger doors and patches of poison moss and that, he hopes, will also persuade the attackers to take the route he has prepared.​


Above: As the raiders enter the first room Kalbaz takes careful aim along the corridor through doors left open for this purpose.  His first shot narrowly misses; Darkstra loads his crossbow and they trade shots until one of Crothers' bolts, shot from a larger and more powerful bow, kills Darkstra.


Above:  With their only missile weapon gone the Dark Company resort to more direct tactics.  Grishnakh the Orc charges up the corridor, relying on his heavy armour to protect him from a barrage of catapult pellets.  He makes it to the door and before the rats can close it barges his way in.   The rest follow on, their progress hampered by the corridor being narrowed by a patch of slippery mud and slime.  Grishnakh is knocked to the ground but Drusticc comes to his aid.


Above:  Grishnakh scrambles to his feet and together with Drusticc kill the rat who had failed to close the door. The other rats attack them and Drusticc is knocked down.


Above: The remaining rats join in, mobbing and killing Drusticc.  Grishnakh holds them all off for a time and one of the rats closes and locks the door before help can arrive.


Picture

Above: Kalbaz orders one rat to open the door and the others to fall back while he covers them.  With crossbow bolts flying about their ears the rest of the Dark Company withdraw to the room where Darkstra had been killed.



Above:  Kalbaz and the rest of his rats set off in pursuit, ensuring doors are closed behind them.  The Dark Company, caught like rats in a trap, barricade themselves in a corridor and prepare to fight like cornered rats.






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